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============================
===   GTBS 1.5 Release   ===
============================
[bug] Scroll error when adjusting scroll speed
[bug] Place error
[bug] No weapon equiped error when attacking
[bug] Help info not displayed when casting skills
[bug] Message location always set to top during battle
[bug] Inability to transfer from battle
[bug] Transfer player errors
[bug] Revive Skills errors
[bug] Requiring _down graphics for summons/enemies (when remove battlers option enabled)
[bug] Lots of other bugs that I dont even remember.  
Feature New AI (Will use rating system for actions from database as well as cast skills that inflict/remove states)
Feature Large Units
Feature New Animated Battler Engine(Fully customizable)
Feature Animated Battler Pose Sound Association (Allows another animation to be played when a 'pose' is executed)
Feature Movement Modifications ( Allows you to configure based on equipment/weapons/states, move advantages/disadvantages )
Feature New Remove Battler Options (none, only enemies, all)
Feature Change Open/Exit Text in module for easier management/update
Feature Change Menu Commands Text in module for easier management/update
Feature Pump Skills (like in SRT, skills that dont require your turns action)
Feature Multiple Summon Counter (Allows you to summon the same unit multiple times until the limit is reached, which is determined inside gtbs module)
Feature Animation on Death
Feature Open Scene Events
Feature New Skill Min Range option (allows it to work more like bow's)
Feature Ability to acquire items/gold immediately after killing enemy
Feature State icons displayed in Status Window
Feature State icons used for damage preview section (so you know what will happen when you are attacked)
Feature Face Enemy at battle begin option
Feature Scroll Map manually functions (for in battle events)
Feature Replace Actor method (Allows you to replace an actor (by id) with a new one)
Feature Force Move Before Action (Simply ends turn on action if move has not already been performed, if you want)
Feature Expanded Secret Hunt with the ability to gain multiple items, instead of just 1. 
Feature All current patches included and only enable when located. 



New Features Planned for GTBS in the future
-------------
Feature VX Compatible!
Feature FFT Menu integration
Feature Lower Opacity of objects in foreground when behind them
Feature Change Weapon during battle
Feature Equipment modifies move range max and height jump abilities (this will partially be part of the CMS)
Feature Rotate Projectiles to current direction/arch
Feature Rotate Maps
Feature Combine Attacks/Skills with other team members
Feature Movement as variables reset when turn. This way you can move, attack, then move away
Feature Use Mouse

Other Future Items
-------------
Fire Emblem Attack Scene (Side View)
Advance Wars Add-on (May have to be released as a separate system)




==============================================================================================================================
=======================================================< OLD RELEASES >=======================================================
==============================================================================================================================

============================
===   Feature Releases   ===
============================
*This is a history of changes made to the system since its orinal completion in Nov 2007
Dont forget to checkout all the new features to ensure you know how to set them up or manipulate to your needs.

============================
===   GTBS 1.4 Release   ===
============================
[bug] Counter even when dead
[bug] Counter when out of reach
[bug] Counter teammates
[bug] Common Events trigger immediately when death occurs instead of waiting for action to complete and exp to be gained
[bug] Animated battlers and Normal not moving to "death pose"
[bug] Undefined '-' for NilClass when using 'Dash' skill
Feature Run with more than one battle system!  (use call script to "disable_tbs" or "enabled_tbs")
Feature Gradient Bar HP/MP bars in Status Window
Feature Hide Enemy Movement Grid if desired
Feature Hide skill attack area on move if desired
Feature Capture Skill (adds item according to enemy id to inventory if successful) - Called Secret Hunt
Feature Drain Skills (Absorb % of dealt damage)
Feature Control summons based on ID
Feature Manually select summon doom time instead of random
Feature Encounter Positions, cannot pass enemy unless you walk all the way around them(not touching them)
Feature Specify damage amount when poisen instead of % per state(must be marked slip damage)
Feature Decide AI for enemies individually(by ID)
Feature Defend when Wait if no action was taken  #when Auto-Defend set to true - default is false
Feature Projectiles                              #images dont rotate to direction.. yet
Feature Chain lightning Skill/Weapon effect (A weapon that impales more than one person becomes less effective, lance is what I set up)
Feature Additional Error handling messages
Feature Guilame777 MultiAttack Equip Fix - MultiSlot script must be listed above GTBS to work!
Feature Turn Animations based on attacker direction, just add [turn] to the name of the animation
Feature Character Transform skills - No programming changes, see evented tutorial - http://www.creationasylum.net/index.php?s=&showtopic=21996&view=findpost&p=247284
============================




============================
===      Old Releases    ===
============================
===   GTBS 1.3 Release   ===
============================
Reorganized the GTBS module for faster setup
[bug] Reviving characters makes them  go twice as fast
[bug] Malformated string for conversion %, error when enemy has only skill
[bug] Help window doesnt update to correct command when "hide_inactive" enabled
[bug] Less than 30 gold gained causes lockup
[bug] Replacing characters with place method duplicates hero in update thread
[bug] Enemy AI retreats when no targets can be reached even when its an attack skill
[bug] Animation is not fully displayed when its the "last strike" against player
[bug] Must use up/down to scroll config menu
[bug] Bow min_range of 0 ignored and defaulted to 1 anyway
[bug] Full Status screen displays more than single frame when Animated Battler
[bug] Enemies cannot use a wait skill to heal themselves
Feature Default selection in Config Menu
Feature Auto advance party member index when character placed
Feature Error handling for cases of no actors or no enemies at battle begin
Feature Isometric view that incorporates height
Feature Gravity Effects for bow's (longer range downhill/less up, when ISO)
Feature Gravity Effects for move (Reduces move when 2 height change)
Feature When Haste/Slow affect animation time
Feature Different music on enemy turn if in TEAM mode
Feature When moving display attack ranges and spell ranges as well
Feature After moving and acting wait should be automatic
Feature Counter Attacks
Feature ISO View only certian maps
Feature Animated Battlers with Non-Animated Battlers
Feature Animated Battlers in Full Status screen

============================
===   GTBS 1.2 Release   ===
============================
[Bug] Common Events on Skill and Items dont work
[Bug] undefined method 'dispose' for nilclass when ending battle
[Bug] undefined method '+' for nilclass when starting battle
[Bug] Battlers not revived to correct "team"
[Bug] Script Hangs on large map when enemy/neutral unit cannot directly attack
Feature Doom Skills (thanks to Seph for his adaptation of this, there is no method to, un-doom you are this point(just assign the state)
Feature Set Auto Doom on Summons(you choose)
Feature Turn starts with move first! (I personally dont like this, but it was requested and was easy to do)
Feature Updated Target System (Line Skills, Weapons with AoE (like a bomb), If you step out of target area; the target area is erased)
Feature Tile Movement Restrictions (Terrain tags 1-4 increase the "move cost" to enter a tile)
Feature Teleport Ability(assigned as a state)
Feature ***AI improvements(now when on hard can get in between tiles and is smarter about healing)***

============================
===   GTBS 1.1 Release   ===
============================
[Bug] (undefined method 'place' for nil:NilClass)
[Bug] (NoMethodError '[]' at line 4473) 
[Bug] (Undefined method 'x' for nil:NilClass)
[Bug]-MACL compatibility(Script '-Battle_Cursor-' line 63 NoMethodError)
[Bug] Failure Event wrong
[Bug] Kill Self with skill etc, doesnt end turn.
[Bug] Cannot Heal with not Attack Allies
Feature Faces in Status
Feature Animation occuring during scroll
Feature Scroll Going too far
Feature Choose battle starting locations
Feature Flying characters
Feature Remove Battlers
Feature "Knock Back Skills"
Feature Animated Battlers
Feature Dont Move, Dont Act skills
Feature Attacks affected by direction
Feature Single Application of animation when skill set to 'All'
Feature If return to calling map, memorize bgm
Feature EXP for all (window and levelup sounds etc) #need to pull EXP from 10+/-(level-level) or exp val
New Expand Demo
New Tutorial's Section

============================
===   GTBS 1.0 Release   ===
============================
Feature SDK Compatible
Feature Both Active Time and Team Based Battle Modes
Feature Attack and Move is any order.
Feature Can process Battle Events, Map Events, and Common Events during battle!
Feature Victory/Failure events
Feature Skills that require casting time (with built-in miss animation)
Feature Can use pictures instead of skin for windows
Feature AI that is smarter than Nicks or ZTBS
Feature Unique summon system
Feature Damage Preview
Feature Common Events on death, by MapID
Feature Fully Functional TBS for Tactical Based Games
